World of Warcraft: The Class Review

Jordan Burrows January 21, 2013 0

World of Warcraft has 11 playable classes. Each of them has their own individual skills, but they inevitably fall into four categories: Tank, Healer, Ranged DPS and Melee DPS*. Tanks, naturally, are the first to charge into a battle. It’s their job to keep the aggro upon themselves, which limits the deaths of the group. The Healers job, pretty self explanatory, is to keep the health of all group members up as high as possible. Some casualties are inevitable, and most are down to the individual, whom has died, for not knowing tactics for certain bosses, etc. These deaths are more common in Raids. Both melee and ranged DPS are also very self explanatory; the ranged DPS attacks the target(s) from a distance, while melee focuses on CQC (Close Quarter Combat). Both can do considerable amounts of damage over periods of time.

The Warrior

This Class happens to be on of my favourite playable classes. Warriors equip themselves carefully for combat and engage their enemies head-on, letting attacks glance off their heavy armor. They use diverse combat tactics and a wide variety of weapon types to protect their more vulnerable allies. Warriors must carefully master their rage – the power behind their strongest attacks – in order to maximize their effectiveness in combat. The features of a Warrior are, as listed:

  • Defense – Warriors depend on their heavy armor, shields, and battle prowess to defend themselves and ensure enemies don’t focus on their softer-skinned allies.
  • Melee Damage - Weapon mastery is a staple of warrior training, and they are capable of delivering high damage with enormous two-handed weapons or by wielding two weapons.
  • Rage - As warriors deal or take damage, their rage grows, allowing them to deliver truly crushing attacks in the heat of battle.
  • Stance – By changing their stance during battle, warriors can adjust their focus in combat, dealing greater damage, defending more carefully against enemy attacks, or striking a balance between the two.

If you decide you’d like to be a Warrior, once you reach level 10, you can choose between three skill sets: Protection, Fury, and Arms. The difference in the two DPS choices (Fury/Arms) are: One specializes in two handed weapon combat (Arms), and the other relies of duel wielding weapons (Fury).

The Paladin

Paladins are also another personal favourite of mine, I’ve made a few myself and my highest resides at level 85. They stand directly in front of their enemies, relying on heavy armor and healing in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows – or they use healing magic to ensure that they remain on their feet. The features of a Paladin are, as listed:

  • Defense - Stalwart paladins are trained to use the heaviest armor and shields, and can utilize their skill to ensure that enemies focus on them, defending weaker members of their group.
  • Melee Damage - Paladins charge their weapons with holy might, allowing them to deal additional damage with their strikes.
  • Healing -Paladins’ potent healing abilities can ensure that they and their allies remain in fighting shape.
  • Auras, Blessings and Seals - As champions of order, paladins are extremely potent in a group – their auras, blessings and seals can improve damage and survival  for both themselves and their party.

If you decide you’d like to play as a Paladin, once you reach level 10, you’ll have the option of three skill sets: Protection, Retribution or Holy. Protection being the Tanking spec**, Retribution being melee DPS, and Holy being a Healing skill set.

The Shaman

Shaman are spiritual guides and practitioners, not of the divine, but of the very elements. Acting as moderators among earth, fire, water, and air, shaman summon totems that focus the elements to support the shaman’s allies or punish those who threaten them. These masters of the elements can also call upon elemental forces directly, unleashing torrents of lava and bolts of lightning against foes. The elements can create, destroy, support, and hinder. The experienced shaman balances the vast spectrum of these primordial forces into an array of diverse abilities, making shaman versatile heroes and valued members of any group. The features of the Shaman are, as listed:

  • Melee Damage - Shaman enhance their weapons with elemental effects, empowering their blows with the power of fire, wind, or ice.
  • Ranged Damage - The elemental force of the shaman can be used to damage enemies from afar with lightning strikes, earthquakes, and lava bursts.
  • Healing - By calling on their spiritual power, shaman can restore health to injured allies.
  • Totems - Shaman can choose to deploy a wide array of different totems, each providing allies with a unique effect, including improved restoration, greater damage, faster attacks, and more.

If the Shaman sounds more like your class, when you reach level 10, you’ll have to option to pick from three skill sets: Elemental, Restoration and Enhancement. Elemental focuses on ranged DPS, Restoration is a healing spec, and Enhancement is melee DPS

The Death Knight

The Death Knights were once soldiers of the Alliance/Horde. Fallen in battle, Arthus – the Lich King – rose these deceased soldiers to build a grand army of his own. When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command. Death Knights engage their foes up-close, supplementing swings of their weapons with dark magic that renders enemies vulnerable or damages them with unholy power. They drag foes into one-on-one conflicts, compelling them to focus their attacks away from weaker companions. To prevent their enemies from fleeing their grasp, death knights must remain mindful of the power they call forth from runes, and pace their attacks appropriately. The features of the Death Knight are, as listed:

  • Defense - To protect themselves and their fellows from death in battle, death knights gird themselves in heavy armor and parry attacks with their blades.
  • Melee Damage - Death knight runeblades are empowered with dark magic; they can expend the power of their runes for vicious attacks.
  • Utility - As former champions of the Lich King, death knights can command the dead as minions, freeze their foes with ice, and inflict weakening diseases.
  • Runeforging - Death knights have a personal connection with their blades, and can forge runes into them in order to increase their power.

If the Death Knight appeals to you then you’ll get to choose from these three skill sets: Frost, Unholy and Blood. Blood being the Tanking set of the three. Unholy and Frost are both DPS classes with very different abilities.

The Druid

Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Druids can also direct this power to heal wounds and restore life to fallen allies. They are deeply in tune with the animal spirits of Azeroth. As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. Thanks to this, Druids can fill all four categories. The Druids’ features are, as follows:

  • Melee and Ranged DPS - Druids can take on the form of a savage cat in order to claw and bite their enemies up close, or that of a wild moonkin to blast enemies from afar.
  • Defense - When shapeshifted into their bear form, druids possess a thick skin and imposing presence that makes them ideal front-line protectors of weaker party members.
  • Healing - By calling upon the powers of nature, druids are able to swiftly restore health to their injured allies.
  • Versatility - Druids’ changing forms let them assume different roles and focus on either tanking, healing, or damage. They can also shapeshift to travel faster on land, sea, and air.

If the Druid sounds like your class, you’ll get to choose from four skill sets at level 10. Balance, being the ranged DPS choice. Feral, being the melee DPS choice. Guardian, being the tanking choice. Restoration, being the healing choice.

The Hunter

These expert marksmen drop foes dead in their tracks with flawless shots from a bow or rifle. The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them. Hunters  command their pets to attack while they nock their arrows and fire their guns. Though their missile weapons are extremely effective, hunters are at a disadvantage when their foes close in, and often attempt to evade or restrain enemies so that they can continue fighting from a safe distance. A Hunters features are, as listed:

  • Ranged DPS - Whether wielding bows, guns, or crossbows, hunters are deadly with ranged weapons. They are capable of dishing out consistently high damage.
  • Traps - Hunters are consummate survivalists, able to set traps to burn, freeze, and disable potential prey.
  • Pets - Hunters tame the beasts of the wild, and those beasts serve in return by assaulting their enemies and shielding them from harm.
  • Soloing - Thanks to their pets and damage output, hunters are effective at completing quests and leveling quickly, even when they’re alone.

If the Hunter appeals to you then, at level 10, you’ll get the choice of three skill sets: Beast Mastery, Marksmanship and Survival. Each of these specialize in ranged DPS, but each bring their own talents to the table.

The Rogue

Rogues often initiate combat with a surprise attack from the shadows, leading with vicious melee strikes. When in protracted battles, they utilize a successive combination of carefully chosen attacks to soften the enemy up for a killing blow. Rogues must take special care when selecting targets so that their combo attacks are not wasted, and they must be conscious of when to hide or flee if a battle turns against them. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike. With the rogue’s poisons and speed, the first strike is often the last step before the killing blow. The features of a Rogue are, as follows:

  • Stealth - Rogues sneak about the battlefield, hiding from enemies and delivering surprise attacks to the unwary when opportunity arises.
  • Melee DPS - By coating their dual-wielded blades with deadly poisons, rogues can deliver catastrophic damage to their targets.
  • Evasion - When endangered, rogues have many tools at their disposal to avoid their enemies’ gaze and, if necessary, their attacks.
  • Combos - By planning and combining successive melee attacks, rogues can build up combo points that allow them to deliver devastating finishing blows in combat.

If you like the sound of the Rogue then, once at level 10, you can choose between three skill sets: Assassination, Combat and Subtlety.

The Priest

Priests are devoted to the spiritual, and express their unwavering faith by serving the people. These masters of the healing arts keep their companions fighting far beyond their normal capacities with an array of restorative powers and blessings. The divine forces at the priest’s command can also be turned against foes, smiting them with holy fury. As light cannot exist without darkness, and darkness without light, some priests tap into shadow to better understand their own abilities, as well as the abilities of those who threaten them. The Priest features are, as listed:

  • Healing - Priests utilize their holy powers to restore their health and that of their comrades.
  • Ranged DPS - Priestly Shadow magic can deliver great amounts of immediate damage, or wracking pains that punish foes over longer periods of time.
  • Power Words - By calling on mystic shielding and holy empowerment, priests can prevent incoming damage and improve their defenses and those of their allies.
  • Mind Control - Priests’ connection with the minds and spirits of living beings allows them to control and manipulate others.

If the Priest stands out to you then, once at level 10, you’ll get the option of three skill sets. Being primarily healers, two out of the three skill sets are ones that fall into the healing category. Discipline empowers others with protective prayers and shields, Holy can strengthen their ability to heal the wounded, and Shadow is used to endanger their foes with the power of Shadows.

The Mage

Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. Masters of ice can command blizzards that tear into flesh and limit movement. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye. Powerful magi can even generate enhancements and portals, assisting allies by sharpening their minds and transporting them instantly across the world. The Mage features are, as follows:

  • Ranged DPS - Mages can expend mana in order to deal high amounts of damage with amazing speed, though they must be wary of exhausting themselves.
  • Area of Effect Spells - By calling upon sheets of ice, columns of flame, and waves of arcane power, mages can effectively attack multiple foes at the same time.
  • Teleportation - Mages possess the ability to transport themselves and their allies between cities and can summon replenishing food and water.
  • Control –  A mage has many options for controlling the battlefield, from freezing enemies in place to transforming them into helpless critters.

 If you decide to choose the mage, then, once at level 10, you’ll get the option between three skill sets. Fire, Frost and Arcane.

The Warlock

These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way. Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim’s vitality. These practitioners of the profane are feared across Azeroth, and many who have felt their wrath now prefer to fight alongside a warlock than against one. The features of a Warlock are, as follows:

  • Pets - Warlocks bind demons to their will; these infernal denizens defend their masters with their lives or rain death upon their enemies
  • Curses and Drains - Warlocks are able to curse their foes: slowing them, crippling their combat effectiveness, and weakening their resistance. They can also drain enemies’ health to rejuvenate themselves.
  • Ranged DPS - Warlocks deliver fire and shadow damage with their spells, and they’re able to hurt others both instantly and with ongoing afflictions.
  • Soulshards - Warlocks can drain enemy souls and use them to empower their own spells, making them swifter or more deadly.

If this powerful class appeals to you then, once at level 10, you’ll get the option of three skill sets to choose from. Affliction,  increases the potency of their curses and persistent damaging spells. Demonology, empowers their demonic servants. Destruction, improves the damage of their searing magics.

The Monk

Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune. The features of the Monk are, as follows:

  • Chi - All monks harness their potent “chi” energy to enhance their abilities or deliver devastating attacks to their foes.
  • Energy/Mana - Both the stalwart Brewmaster and the fierce Windwalker utilize energy as their primary resource, while the steady Mistweaver relies on the use of mana.
  • Fighting Style - By changing the type of weapon being wielded, the Monk changes the behavior of certain attacks, perhaps causing them to attack faster or inflict more damage.
  • Versatility - Monks are a true hybrid class, able to serve equally well as tank, healer, or melee-damage dealer.

If you choose to be a Monk then, once at level 10, you’ll get the option of three skill sets. Brewmaster, the tanking choice. Mistweaver, the Healer’s choice. Windwalker, the melee DPS choice.

* DPS = Damage Per Second

** Spec = Specialization

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