The Legend of Zelda: Ocarina of Time 3DS – Review

Marshall Burrows January 26, 2013 0
  • Story
  • Gameplay
  • Graphics
  • Motion Control

One of the best games ever created was given a beautiful remake for the 3DS, here are my thoughts on the game.

As a kid who grew up playing Ocarina of Time on the Nintendo 64, I was a bit hesitant at playing it on the 3DS as I thought it wouldn’t feel right playing it with the controls, as Ocarina of Time should be be played with the old, beefy N64 controller! I was pleasantly surprised by this however as it all seems just right, and it is made to the high standard that it feels like it was a 3DS title to start off with!
The story starts with a supposed little Kokiri boy named Link recieving a fairy called Navi from the great Deku tree, and is hence sent on a mission by the Deku tree to save Hyrule. The game is set up with main dungeons that you have to traverse to in order to get different spiritual stones to complete the triforce and open up the spiritual realm. This is all to stop the great evil that is Ganandorf, who is seeking to rule Hyrule. Along the way, you should expect some pretty mind boggling dungeons and although there are only three as young Link, you can expect to be playing as him for well over 5-10 hours depending on how brainy you are!
Along the path of collecting the spiritual stones you will be introduced to different species Scattered around Hyrule. The rock eating Gorons that live up in the mountains, the diving expert Zoras, and the Kokiri children of the forest which all set up a believable world in which you will be living in.

Now you might be wondering why is it called Ocarina of Time if I haven’t mentioned any ocarinas? The ocarina plays a huge part in this game, and you will have to use the ocarina well over a hundred times in order to complete it. Prime examples of when you have to use the ocarina are to unlock doors, make certain things dance, and change the weather/time of day. There are individual songs for different tasks so you will have to use your brain when it comes to it, and whether or not you have to use your ocarina at all as it is not always clear! The songs that were created for the game have been all time favorites of mine and have most definitely become implanted in my brain for several years.
After you collect all of the spiritual stones you are given the ocarina of time by Zelda, which is used to unlock the sacred realm residing in the temple of time. Inside the sacred realm is the master sword, and upon pulling it out of the stone Link’s spirit is trapped for 7 years in order for him to become older, and strong enough to defeat Ganandorf. After this you can alternatively swap between older/younger link whenever you want, simply by putting the sword back in the stone, or by pulling it out again. After this you will have to go to significantly harder and more complex dungeons to release all of the sages and become powerful enough for Ganandorf.
This is where I will leave it for the story as I have gone into a lot of detail and if you have never played it before, I believe the rest of it should be a pleasant surprise for you!

The gameplay for Ocarina of Time is really something else. As I said before I thought it could be quite hard to get used to and confusing with the controls on the 3DS but it really isn’t, you feel right at home.
The added capabilities of the 3DS have been chucked into the game also, with the motion controlled viewing and aiming with either the slingshot or bow. I really enjoy this method of aiming as you can do it a lot faster than you would with the analog and it does seem fairly smoother yet there is one downside to it. When you are playing it in a room with loads of people in, you can look pretty deranged, waving your arms about in every direction trying to get that damned Skulltula!
In this game there are a huge amount of side quests to be dealt with and unlike most common games nowadays, my main example being Bethesda games, they are not pointed out for you. You will have to speak to everyone in order to get the side quests and you can miss out on really helpful items along the way, for example bottles. Bottles are a huge help in the game as you can store potions in and even catch fairies that would revive you, and because I have played it many times before I managed to get all three in the first few hours of playing. There are other helpful things such as an increased rupee wallet pouch and such that you could miss out on so you should be very inspecting of everyone and everything!

Previously mentioned were dungeons, and you will have to go through many in the game for completion. The dungeons can be very frustrating and after being stuck I have put down the game for several weeks because for my little pea brain  it can become very confusing. There is always a boss at the end of a dungeon and after defeating you will be given an extra life heart which is very useful in the long run. The bosses will always need a different technique to defeat them and will range from; having to throw bombs into their mouths, to hitting their own shots back at them. With the different ways of killing bosses and enemies for that matter you can expect to be adjusting a lot of the time whist playing.

Another thing to mention is the 3D. 3D is something to be avoided whilst playing most games on the 3DS in my opinion as it doesn’t look that great when you are playing, and fighting some Deku Scrubs. However, this beings said it is pretty god damn great when you are viewing the cutscenes of the game in 3d so I recommend you to slide the 3D up when it’s cutscene time!


If you never played Ocarina of Time for some reason unknown to mankind and you do have a 3DS, why haven’t you picked it up yet? You will be in for a huge treat and will be playing one of the best games of all time, so go get it and savor the moment. Whether that moment being spending 10 hours on one dungeon, or sprinting across the map on Epona, We’ll let you decide.

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